Written by: on Wed Jul 02

Devlog #1: First steps

Sharing the excitement, and the first steps of laying the foundation for our Stone Age world..

Abstract digital artwork showing the fusion of human and artificial intelligence creativity
TAGS:
~2 MIN

Hello everyone!

I’m excited to share the very first devlog (well more of a blog) for Little Cavemen. After countless hours of brainstorming, sketching, prototyping and generally being a huge pain for my friends that had to listen to me every day, it feels incredible to finally say: this is where it all begins.

For a look at the vision and approach for Little Cavemen, check out the full project post.

Sabertooth


Community Buzz (Honestly, I’m Surprised!)

I casually posted a random, pretty old Unity screenshot and the response was more than suprising. Around 10k views in the first 24hours, dozens of messages from fellow devs and gamers…

It’s amazing to meet so many kind, passionate individuals this early in the project. Scene


What’s Next

  1. Feature Development
    Diving straight into two big additions: a dynamic cave-painting system, which will be one of the key features in the storyline and of course combat tuning, which im more than eager to share !

  2. Community Hub

    • Launched Discord for, feedback threads, and playtest
    • Monthly “Little Cavemen Fireside” videos to demo progress and chat

The plan is to release at least one devlog each month showcasing new features and updates.

Be sure to join our Discord (link below)

Join our Discord

Join our Discord