Sharing the excitement, and the first steps of laying the foundation for our Stone Age world..
I’m excited to share the very first devlog (well more of a blog) for Little Cavemen. After countless hours of brainstorming, sketching, prototyping and generally being a huge pain for my friends that had to listen to me every day, it feels incredible to finally say: this is where it all begins.
For a look at the vision and approach for Little Cavemen, check out the full project post.
I casually posted a random, pretty old Unity screenshot and the response was more than suprising. Around 10k views in the first 24hours, dozens of messages from fellow devs and gamers…
It’s amazing to meet so many kind, passionate individuals this early in the project.
Feature Development
Diving straight into two big additions: a dynamic cave-painting system, which will be one of the key features in the storyline and of course combat tuning, which im more than eager to share !
Community Hub
The plan is to release at least one devlog each month showcasing new features and updates.
Be sure to join our Discord (link below)